Starter Set 01 Cards: What's Inside
Break down the Gundam Assemble starter set 01 cards, token sheets, paper mat, and two scenarios, plus sleeve, proxy, and setup tips for your first game.
What the Gundam Assemble Starter Set 01 Cards Actually Give You
Opening a starter box without knowing its contents makes it hard to judge value, plan sleeves, or decide whether you need the bigger release. The Gundam Assemble starter set 01 cards, punch-out token sheets, and printed paper mat together form a self-contained two-player starting point. Everything needed for a first match is in the box, but a few components reward a small upgrade before you sit down to play.
Below is a component-by-component breakdown of the Gundam Assemble starter set 01 cards and cardboard, followed by the timing rules, token dimensions, and setup order that matter most on game night.
Box Contents: What Ships and What It's For
| Component | What you get | Practical note |
|---|---|---|
| Rules handbook | Basics, a quick-reference cheat sheet, and FAQ pages | The cheat sheet covers typical starter games — keep it on the table |
| Play mat | Sturdy paper mat, roughly 85 cm across, with printed deployment zones and a timeline tracker | Built for the two included scenarios, not generic play |
| Token sheets | Eight punch-out sheets, labeled A through D | Standard board-game cardboard: fine, not premium |
| Miniatures | Small-scale Gundam models, unassembled | Less detail than large Gunpla kits, but serviceable plastic |
| Unit cards | Matte-finish cards for each unit | Sleeve them before the first shuffle |
| Tactics deck | Attack, response, and command cards | Cards arrive stuck together and need separating |
| Scenarios | Two: Sleeping Leviathan and Azure Fang | Two missions is the entire lineup here |
The scenario count is the biggest limitation. Two missions will not carry a long campaign, so treat the starter as a learn-to-play box and expect to look at a larger release later if you want more battle variety.
Token Sheets by the Numbers
The eight cardboard sheets break down unevenly, which matters if you plan to store them separately:
- Sheet A: 1 copy
- Sheet B: 2 copies
- Sheet C: 4 copies
- Sheet D: 1 copy
Expect roughly 38 single-slot tokens across those sheets, plus larger pieces. Punch from the back of the sheet and push tokens out slowly near the perforations — the energy tokens in particular sit tight in the frame and tear if you rush them.
Token Dimensions and Proxying Options
Token size is the single most useful measurement to record before you buy acrylic replacements or 3D-print your own. The hex footprint follows a standard wargame convention, so most third-party hex bases and tiles will physically work.
| Measurement | Approximate size | Why it matters |
|---|---|---|
| Point to point (widest span) | 55 mm | Confirms hex compatibility with aftermarket tiles |
| Flat edge to flat edge | 50 mm | The dimension to match when printing or cutting |
| Single-height token | 40 mm tall | Fits standard token trays |
| Double-height token | 90 mm tall | Stack or store these separately to avoid crushing |
| Play mat | Roughly 84–85 cm across | Larger than a typical 2×2 ft mat, so measure your table |
If you want a bigger footprint, 40 mm hex tiles from other wargames still work — they sit slightly smaller than the official 50 mm pieces but hold position well. For a closer look at how the sheets and double-height pieces are laid out, this starter set token and card walkthrough is worth a few minutes before you start punching cardboard.
Card Types, Timing, and Damage Order
The deck splits into attack, response, and command cards, and each category is played at a different moment.
| Card type | When it is played | What to check |
|---|---|---|
| Attack | During your unit's attack | Whether the card adds damage or modifies the roll |
| Response | After an attack roll is made | Timing is reactive — the defender can respond before damage resolves |
| Command | During your own turn | Effects like moving your active unit two spaces |
Response cards are where most new players lose value. A card such as Quick Block reduces incoming damage by 3 and carries no energy cost, so it can be played after seeing the roll. Follow the printed timing text exactly: when a card or the core rulebook gives more specific timing, that timing overrides the general rule.
Damage Reduction Steps
Order of operations decides whether your shields survive the turn.
| Step | Action | Detail |
|---|---|---|
| 1 | Attack roll is made | Damage total is established first |
| 2 | Play a response card | Effects like Quick Block subtract damage from that attack |
| 3 | Apply card-based reduction | Reduction happens before shields are consulted |
| 4 | Shields absorb the rest | Shields are the last thing to take effect when reducing damage |
Terrain sits outside this list. Accuracy modifiers in water change the roll before damage is even calculated, so resolve terrain modifiers first and then work down the table above.
Setup Checklist for a First Game
| Step | Action | Tip |
|---|---|---|
| 1 | Punch out tokens from sheets A–D | Work over a tray so nothing bounces off the table |
| 2 | Unroll the paper mat and flatten it | Heavier stock settles fast; weight the corners if it curls |
| 3 | Set up the timeline tracker | The mat has a printed tracker, so no extra sheet is needed |
| 4 | Choose Sleeping Leviathan or Azure Fang | Both use the printed deployment positions |
| 5 | Deploy units to the marked zones | Tokens go in their printed areas — no measuring required |
| 6 | Sleeve the cards and the cheat sheet stays out | Sleeving stops matte cards from marking |
The printed mat does most of the setup work for you. Because positions and the timeline tracker are pre-printed, first games run noticeably faster than on a blank battle mat where you measure everything.
Sleeving, Storage, and Card Upgrades
The Gundam Assemble starter set 01 cards use a matte finish that feels good in hand but shows wear quickly, so budget for sleeves. Separate the tactics deck carefully first — the cards come out of the wrapper clinging together, and peeling them apart too quickly can nick edges.
| Component | Out of the box | Recommended upgrade | Priority |
|---|---|---|---|
| Unit and tactics cards | Matte, unsleeved | Sleeve immediately | High |
| Cardboard tokens | Standard punch-board | Acrylic token sets or printed hex tiles | Medium |
| Paper mat | Sturdy but foldable | Rigid mat or a clear protective cover | Medium |
| Miniatures | Unassembled small scale | Build and paint at your own pace | Low |
Cardboard tokens survive normal play, but they will show corner wear after repeated sessions. If you play the Gundam Assemble starter set 01 cards weekly, acrylic replacements for the energy and timeline markers are the upgrade that makes the biggest difference, followed by a rigid surface under the paper mat.
Proxying and Printing Your Own
Card images have been published online as print-ready PDFs, which makes proxying practical. If you already own small-scale Gundam models, print the Gundam Assemble starter set 01 cards, sleeve them over bulk cards, and you can run the two scenarios without buying a second box.
Two caveats keep this honest. First, printed proxies will not match the matte stock or the finish of the official deck, so shuffling feel differs. Second, the two scenarios still depend on the printed mat positions — you can recreate those zones by hand, but expect a slower setup.
FAQ
How many Gundam Assemble starter set 01 cards come in the box? The box includes unit cards plus a tactics deck of attack, response, and command cards. The exact deck count is not printed on the outside of the box, so count the deck when you open it and note it for sleeve sizing.
Can I use third-party hex tiles instead of the cardboard tokens? Yes, as long as they match the footprint. Official tokens measure about 55 mm point to point and 50 mm flat edge to flat edge; 40 mm hex tiles are smaller but still function for tracking energy and positions.
Do I need the larger release to keep playing? Not for a first game. The starter's two scenarios, handbook, and cheat sheet cover learning the rules. A larger release is the practical next step once you want additional missions beyond Sleeping Leviathan and Azure Fang.
What order should I sleeve and punch first? Punch tokens last. Separate and sleeve the cards first, keep the cheat sheet unfolded on the table, then punch sheets A through D while the mat flattens.
Related Guides
Card List & Starter Deck Guide
Gundam Assemble card list guide: preview unit cards, starter deck standouts, squad-building rules, and tips for reading timeline, traits, and tactics.
Reading Gundam Assemble Unit Cards
Learn how Gundam Assemble unit cards work, from HP and VP to timeline starts, RWS tokens, and EX02 tactics that reward tight squad synergy.
Stat Cards: Stats, VP & Timeline
Learn how Gundam Assemble stat cards shape unit stats, victory points, timeline costs, weapons, and tactics so you can build a smarter squad.
Wings of Advance Tactics Deck
A player guide to the Gundam Assemble tactics deck Wings of Advance: card roles, breach pressure, resource ramp, and deck-building tips.