Starter Set 01 Cards: What's Inside

Break down the Gundam Assemble starter set 01 cards, token sheets, paper mat, and two scenarios, plus sleeve, proxy, and setup tips for your first game.

What the Gundam Assemble Starter Set 01 Cards Actually Give You

Opening a starter box without knowing its contents makes it hard to judge value, plan sleeves, or decide whether you need the bigger release. The Gundam Assemble starter set 01 cards, punch-out token sheets, and printed paper mat together form a self-contained two-player starting point. Everything needed for a first match is in the box, but a few components reward a small upgrade before you sit down to play.

Below is a component-by-component breakdown of the Gundam Assemble starter set 01 cards and cardboard, followed by the timing rules, token dimensions, and setup order that matter most on game night.

Box Contents: What Ships and What It's For

ComponentWhat you getPractical note
Rules handbookBasics, a quick-reference cheat sheet, and FAQ pagesThe cheat sheet covers typical starter games — keep it on the table
Play matSturdy paper mat, roughly 85 cm across, with printed deployment zones and a timeline trackerBuilt for the two included scenarios, not generic play
Token sheetsEight punch-out sheets, labeled A through DStandard board-game cardboard: fine, not premium
MiniaturesSmall-scale Gundam models, unassembledLess detail than large Gunpla kits, but serviceable plastic
Unit cardsMatte-finish cards for each unitSleeve them before the first shuffle
Tactics deckAttack, response, and command cardsCards arrive stuck together and need separating
ScenariosTwo: Sleeping Leviathan and Azure FangTwo missions is the entire lineup here

The scenario count is the biggest limitation. Two missions will not carry a long campaign, so treat the starter as a learn-to-play box and expect to look at a larger release later if you want more battle variety.

Token Sheets by the Numbers

The eight cardboard sheets break down unevenly, which matters if you plan to store them separately:

  • Sheet A: 1 copy
  • Sheet B: 2 copies
  • Sheet C: 4 copies
  • Sheet D: 1 copy

Expect roughly 38 single-slot tokens across those sheets, plus larger pieces. Punch from the back of the sheet and push tokens out slowly near the perforations — the energy tokens in particular sit tight in the frame and tear if you rush them.

Token Dimensions and Proxying Options

Token size is the single most useful measurement to record before you buy acrylic replacements or 3D-print your own. The hex footprint follows a standard wargame convention, so most third-party hex bases and tiles will physically work.

MeasurementApproximate sizeWhy it matters
Point to point (widest span)55 mmConfirms hex compatibility with aftermarket tiles
Flat edge to flat edge50 mmThe dimension to match when printing or cutting
Single-height token40 mm tallFits standard token trays
Double-height token90 mm tallStack or store these separately to avoid crushing
Play matRoughly 84–85 cm acrossLarger than a typical 2×2 ft mat, so measure your table

If you want a bigger footprint, 40 mm hex tiles from other wargames still work — they sit slightly smaller than the official 50 mm pieces but hold position well. For a closer look at how the sheets and double-height pieces are laid out, this starter set token and card walkthrough is worth a few minutes before you start punching cardboard.

Card Types, Timing, and Damage Order

The deck splits into attack, response, and command cards, and each category is played at a different moment.

Card typeWhen it is playedWhat to check
AttackDuring your unit's attackWhether the card adds damage or modifies the roll
ResponseAfter an attack roll is madeTiming is reactive — the defender can respond before damage resolves
CommandDuring your own turnEffects like moving your active unit two spaces

Response cards are where most new players lose value. A card such as Quick Block reduces incoming damage by 3 and carries no energy cost, so it can be played after seeing the roll. Follow the printed timing text exactly: when a card or the core rulebook gives more specific timing, that timing overrides the general rule.

Damage Reduction Steps

Order of operations decides whether your shields survive the turn.

StepActionDetail
1Attack roll is madeDamage total is established first
2Play a response cardEffects like Quick Block subtract damage from that attack
3Apply card-based reductionReduction happens before shields are consulted
4Shields absorb the restShields are the last thing to take effect when reducing damage

Terrain sits outside this list. Accuracy modifiers in water change the roll before damage is even calculated, so resolve terrain modifiers first and then work down the table above.

Setup Checklist for a First Game

StepActionTip
1Punch out tokens from sheets A–DWork over a tray so nothing bounces off the table
2Unroll the paper mat and flatten itHeavier stock settles fast; weight the corners if it curls
3Set up the timeline trackerThe mat has a printed tracker, so no extra sheet is needed
4Choose Sleeping Leviathan or Azure FangBoth use the printed deployment positions
5Deploy units to the marked zonesTokens go in their printed areas — no measuring required
6Sleeve the cards and the cheat sheet stays outSleeving stops matte cards from marking

The printed mat does most of the setup work for you. Because positions and the timeline tracker are pre-printed, first games run noticeably faster than on a blank battle mat where you measure everything.

Sleeving, Storage, and Card Upgrades

The Gundam Assemble starter set 01 cards use a matte finish that feels good in hand but shows wear quickly, so budget for sleeves. Separate the tactics deck carefully first — the cards come out of the wrapper clinging together, and peeling them apart too quickly can nick edges.

ComponentOut of the boxRecommended upgradePriority
Unit and tactics cardsMatte, unsleevedSleeve immediatelyHigh
Cardboard tokensStandard punch-boardAcrylic token sets or printed hex tilesMedium
Paper matSturdy but foldableRigid mat or a clear protective coverMedium
MiniaturesUnassembled small scaleBuild and paint at your own paceLow

Cardboard tokens survive normal play, but they will show corner wear after repeated sessions. If you play the Gundam Assemble starter set 01 cards weekly, acrylic replacements for the energy and timeline markers are the upgrade that makes the biggest difference, followed by a rigid surface under the paper mat.

Proxying and Printing Your Own

Card images have been published online as print-ready PDFs, which makes proxying practical. If you already own small-scale Gundam models, print the Gundam Assemble starter set 01 cards, sleeve them over bulk cards, and you can run the two scenarios without buying a second box.

Two caveats keep this honest. First, printed proxies will not match the matte stock or the finish of the official deck, so shuffling feel differs. Second, the two scenarios still depend on the printed mat positions — you can recreate those zones by hand, but expect a slower setup.

FAQ

How many Gundam Assemble starter set 01 cards come in the box? The box includes unit cards plus a tactics deck of attack, response, and command cards. The exact deck count is not printed on the outside of the box, so count the deck when you open it and note it for sleeve sizing.

Can I use third-party hex tiles instead of the cardboard tokens? Yes, as long as they match the footprint. Official tokens measure about 55 mm point to point and 50 mm flat edge to flat edge; 40 mm hex tiles are smaller but still function for tracking energy and positions.

Do I need the larger release to keep playing? Not for a first game. The starter's two scenarios, handbook, and cheat sheet cover learning the rules. A larger release is the practical next step once you want additional missions beyond Sleeping Leviathan and Azure Fang.

What order should I sleeve and punch first? Punch tokens last. Separate and sleeve the cards first, keep the cheat sheet unfolded on the table, then punch sheets A through D while the mat flattens.