Deluxe Set 01: 5v5 Battle Guide
Plan your Gundam Assemble deluxe set 01 games with a clear contents breakdown, 5v5 setup tips, timeline tactics, and buying advice.
What the Gundam Assemble Deluxe Set 01 Adds
The Gundam Assemble deluxe set 01 is the large-format version of the miniatures game: a two-player box built for 5-on-5 battles, battleship-scale centerpieces, and story scenarios drawn from the One Year War. It matters because the starter set teaches the timeline system in a compact 3-on-3 fight, while this box asks you to manage a wider front without losing tempo.
Instead of treating the Gundam Assemble deluxe set 01 as "starter plus extras," think of it as a scenario toolkit. You get 13 unpainted miniatures, a larger battlefield, and four scenarios—two for 3-on-3 play and two for 5-on-5 play—including a Battle of A Baoa Qu setup with a battleship-class centerpiece. If your group already likes the core rules, this is the box that turns a quick duel into an evening event.
The big draw is not just model count. It is the shift from a clean 3-on-3 skirmish to a multi-unit battle where objective flips, garrison points, and activation order matter at the same time. A short 3-on-3 game can fit into a lunch break or a weeknight. A story-driven 5-on-5 A Baoa Qu battle can stretch into a two-to-three-hour session, especially when both players are still learning the scenario rules.
Deluxe Set 01 Contents and Value
The Deluxe Set 01 box is packed with the pieces needed for a full two-player game. Exact packaging labels can vary by retailer, but the core contents are consistent: unpainted miniatures, unit cards, tactics cards, tokens, scenario cards, maps, terrain, dice, and rules materials.
| Component | What it gives you | Use it well |
|---|---|---|
| 13 unpainted miniatures | Mobile suits and a battleship-class centerpiece | Assemble first, then paint by unit so each squad is easy to identify |
| Unit cards | Stats, attacks, hit points, and timeline start values | Compare timeline starts before you commit to a 5-unit force |
| Tactics cards | Commands, attacks, and responses | Build a nine-card deck with at least one answer for armor and one for objectives |
| Game tokens | Objectives, garrisons, energy, damage, and status effects | Sort by type before play; token hunting slows the first round |
| Scenario objective cards | Mission-specific goals and scoring reminders | Keep the active card visible to both players |
| Two game maps | Different battlefield layouts | Use the map that matches the scenario, not just the one that looks best |
| Cardboard terrain | Elevation and line-of-sight blocks | Build terrain before list building so you know what lanes are open |
| Attack dice | Ten-sided attack rolls | Use a dice tray; critical results are easier to spot |
| Handbook and quick-reference sheets | Rules, assembly guidance, and scenario details | Give one quick sheet to each player |
At roughly $99.99 MSRP, the Gundam Assemble deluxe set 01 costs about three times a starter set. The value depends on whether you will actually use the 5-on-5 rules. If you only want quick 3-on-3 games, the starter set is the better first purchase. If you want battleship-scale battles and story scenarios, the deluxe box replaces several separate purchases.
| Product | Miniatures | Battle size | Scenarios | Approx. price | Best for |
|---|---|---|---|---|---|
| Starter Set 01 | 6 | 3-on-3 | 2 | $35 | Learning the timeline and playing fast games |
| Deluxe Set 01 | 13 | 3-on-3 and 5-on-5 | 4 | $99.99 | Dedicated two-player groups and story battles |
| Expansion Pack | 2–3 | Adds to an existing force | Not a full core box | $40 | Collecting a favorite series and tweaking lists |
The 13 miniatures are unpainted. That is not a barrier to play, but it is a time commitment. Build in an assembly and painting window before your first deluxe game, or plan to play with gray plastic while you learn the scenarios. The models are detailed enough to reward painting, but the game does not require a finished paint job.
How to Set Up a 5v5 Deluxe Game
Set up the mission before you build your force. In a 5-on-5 game, every unit has a job, and a list built for a 3-on-3 objective race may not have enough staying power for a longer battle. Read the scenario first, then choose units that can score, hold, and rescue garrisons.
| Step | Why it matters | Quick check |
|---|---|---|
| 1. Pick the scenario | It sets 3-on-3 or 5-on-5, objective placement, and special rules | Read any phase-based rules aloud |
| 2. Build the map | Terrain changes movement and attack modifiers | Leave clear lanes to the outer objectives |
| 3. Place objectives and garrisons | These are your main victory-point sources | Count every garrison and objective before round one |
| 4. Build five units | A 5-on-5 force needs scorers and anchors, not just damage | Include at least two units that can reach objectives |
| 5. Build a nine-card tactics deck | Cards swing key attacks and objective flips | Include responses, not only attack cards |
| 6. Set timeline tokens | Starting values decide who acts first | Put tokens on the timeline before deploying |
| 7. Confirm scoring | Most games are decided at the end of phase two | Track victory points at every phase end |
Objective values create the central tension in Deluxe Set 01. In the classic Sleeping Leviathan layout, central objectives are worth 5 victory points each, while outer objectives are worth 8. Garrisons are worth 2 points when rescued. Unit defeat can also be worth major points, but the exact value depends on the unit card. That means a 5-on-5 game is not won by one kill; it is won by trading efficiently while still scoring.
| Target | Victory points | What to consider |
|---|---|---|
| Central objective | 5 | Easier to contest, but often exposed |
| Outer objective | 8 | Worth a dedicated fast unit and an escort |
| Garrison | 2 | Early tempo; rescue if adjacent or destroy enemy garrisons |
| Defeated unit | Varies by unit | A big ace can be worth 7–10 points, but chasing it may cost you objectives |
In a 5-on-5 game, you cannot contest everything. Pick two scoring plans: one unit or pair to flip an outer objective, and one anchor to hold the center. Keep a mobile unit free to rescue garrisons or punish an overextended enemy. If a unit is defeated, it is removed from the board but not out of the game; its timeline token moves forward and it returns later. Plan for that return instead of treating the loss as permanent.
Timeline Tactics for Bigger Battles
The timeline is the engine of Gundam Assemble. It is not a simple turn counter. Each action pushes a unit's timeline token forward, so a powerful attack can delay that unit's next activation. In a 5-on-5 game, that trade-off is the difference between a unit that acts twice and a unit that acts once.
| Play | Timeline cost | Best use | Hidden cost |
|---|---|---|---|
| Advance move | No extra timeline cost in the basic sequence | Reposition up to three hexes | You may give up a scoring opportunity |
| Dash | Typically 2 | Reach an objective or upgrade | Pushes the unit later in the timeline |
| Energize | Typically 2 | Gain energy for unit abilities | No immediate damage or score |
| Rescue garrison | Typically 2 | Score 2 victory points | Requires adjacency and a safe position |
| Attack | Usually 2; big attacks can cost 4 | Remove a key unit or flip an objective | A four-cost attack can end that unit's phase early |
| Tactic card | Varies by card | Swing an attack or objective | Uses a limited deck slot and sometimes energy |
Use the timeline as a budget. A four-cost attack is worth it when it removes a high-value unit, flips an 8-point objective, or saves a scoring unit. It is usually a mistake when it only chips a low-value target and pushes your ace out of the next round. In 5-on-5, you want at least two units acting in the same window so your opponent cannot answer every threat.
Three practical habits help:
- Start with cheap tempo. Use a dash or garrison rescue to score before committing to a big attack.
- Protect your scorer. A fast unit that flips an outer objective is more valuable than a slightly stronger unit that never reaches the marker.
- Use elevation and cover. Attack modifiers matter, and a unit on high ground can pressure multiple lanes.
- Do not ignore status effects. A slow or disarm can neutralize a key unit without destroying it.
- Keep a reserve plan. If a unit is defeated, it returns later; have a nearby objective or garrison ready for its comeback.
The deluxe scenarios also add phase-based rules and dedicated tactics cards. Treat those rules as part of your list-building decision. A scenario that changes scoring in phase two may reward a slower, tougher force, while a water or terrain-heavy map may punish a list with no mobility. Read the scenario card before you put models on the table.
Buying Advice: Who Should Get It
The Gundam Assemble deluxe set 01 is easiest to justify for a regular two-player group. If you already own the starter set and play at least once a month, the 5-on-5 mode gives you a reason to keep the table set up longer. The battleship-class centerpiece and A Baoa Qu scenario also appeal to players who want a narrative battle rather than a pure tournament skirmish.
| Your situation | Recommendation |
|---|---|
| Brand-new player with no core box | Start with Starter Set 01 at about $35 |
| Own the starter and want bigger battles | Buy Deluxe Set 01 for 5-on-5 and four scenarios |
| Mostly play quick pick-up games | Stay with the starter and add an expansion pack |
| Want a specific series or mobile suit | Buy an expansion pack first; they add 2–3 units |
| Have limited painting time | Buy the deluxe box only if gray plastic is acceptable for early games |
Availability has shifted between listings, so confirm the current box category and release window on the official Gundam Assemble product lineup before preordering. Do not assume every retailer's estimate matches. The safer approach is to buy the starter set first if you are unsure about the rules, then move to the Gundam Assemble deluxe set 01 once your group knows it will use the larger battle mode.
FAQ
Is the Gundam Assemble deluxe set 01 a complete two-player game?
Yes. It includes unpainted miniatures, unit cards, tactics cards, tokens, maps, terrain, dice, and rules for two-player 3-on-3 and 5-on-5 games.
Do I need the starter set before buying the Gundam Assemble deluxe set 01?
No, but the starter set is the cheaper way to learn the timeline system. The deluxe box uses the same core rules and adds larger battles and story scenarios.
How many miniatures come in the Gundam Assemble deluxe set 01?
It includes 13 unpainted miniatures, including mobile suits and a battleship-class centerpiece. Painting is optional, but assembly is required.
How long does a 5-on-5 game take?
A compact 3-on-3 game can finish in under an hour. A story-driven 5-on-5 battle, especially the A Baoa Qu scenario, can run two to three hours depending on experience and scenario rules.
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