Gundam Assemble Expansion Pack Guide
Learn what each Gundam Assemble expansion pack includes, how to pair it with starter and deluxe sets, and how to plan releases and budgets.
What a Gundam Assemble Expansion Pack Actually Adds
If you want a squad that feels like yours, a Gundam Assemble expansion pack is the fastest way to change what your table looks like. These packs add three unpainted miniatures, unit cards, tactical cards, and a game token, so each purchase gives you new squad-building choices rather than a fixed starter lineup. A Gundam Assemble expansion pack also lets you recreate story-inspired scenarios or invent cross-universe matchups, which is where the game's customization really opens up.
A Gundam Assemble expansion pack is a focused purchase: it does not replace your starter set, and it is not a complete game on its own. It gives you three unpainted miniatures, three unit cards, nine tactical cards, and one game token. Those components are the raw material for squad customization, and the unit cards are the part to read first. Each unit's stats and abilities reflect its characteristics, so the card text tells you more about how it fits your table than the box art does.
The contents of a single expansion pack are consistent enough that you can plan around them. One pack means three new units and a set of tactical options. If you already have a 3-on-3 starter group, three miniatures is a natural add-on size. If you are building toward 5-on-5, expansion packs are the customization layer you add after the larger set gives you the battlefield.
| Component | Quantity | How it helps at the table |
|---|---|---|
| Unpainted miniatures | 3 | Adds new units to your squad and gives you a painting project |
| Unit cards | 3 | Shows the stats and abilities tied to each miniature |
| Tactical cards | 9 | Expands the tactical options you can mix into your games |
| Game token | 1 | Supplies a play component for the tabletop battle |
The miniatures are not pre-painted. That is not a drawback unless you want a box-to-table game with zero prep. Treat the paint scheme as part of the hobby: build the unit, read its card, then choose a scheme that makes it easy to tell your squad apart. A simple base color plus one accent color per unit is enough to keep three similar silhouettes readable during a game.
How to Choose Between Starter, Deluxe, Expansion, and Scenario Products
The product line is easier to navigate when you match each box to the scale of game you actually play. The starter set is built for a 3-on-3 game and comes with everything needed to play that size. The deluxe set moves you into 5-on-5 battles, battleship command, and scenarios based on the original stories. Expansion packs are the regular-release customization layer. The scenario pack is a separate category, so confirm its contents before you buy it.
| Product type | Scale or role | What it is for | Good first buy? |
|---|---|---|---|
| Starter set | 3-on-3 | A complete entry point for a small game | Yes, for a new group |
| Deluxe set | 5-on-5, battleships, pilot scenarios | Larger battles and story-based play | Yes, if your group wants 5-on-5 from day one |
| Expansion pack | Adds units and tactics | Customizing a squad and mixing strategies | After you have a starter or deluxe set |
| Scenario pack | Separate product category | A focused purchase to evaluate on its own contents | Only if its contents match your group's plans |
The Gundam Assemble product lineup makes the split clear: starter sets teach the 3-on-3 game, deluxe sets support 5-on-5 and battleship play, and expansion packs are released regularly so you can mix and match strategies. If you are unsure, buy the starter set first. A 3-on-3 game is easier to teach, easier to finish in one sitting, and easier to paint before you commit to a larger collection.
Do not buy a deluxe set only because it is bigger. Buy it because your group wants 5-on-5 battles, battleship command, or scenarios tied to famous pilots and stories. Do not buy expansion packs before you have a way to play. A pack of three units is useful only when you have unit cards, tactical cards, and a game size that lets those units take the field.
Building a Squad with Expansion Packs
Squad building starts with the unit cards, not the miniatures. Lay out all three unit cards from a pack and compare their abilities before you paint anything. The card text is where a unit's character is translated into game terms. If two units look similar on the sprue, their cards may still push them into different jobs on the table.
Tactical cards are the second layer. Each pack includes nine tactical cards, which is more than enough to change how a squad plays without requiring a second copy of the same pack. Read the tactical cards alongside the unit cards and ask one question: does this pack give me a new plan, or does it duplicate a plan I already have? If you cannot answer that, hold off and play a few games with your current squad first.
| Your goal | Product to add | Why it fits |
|---|---|---|
| Learn the game | Starter set | Built for a complete 3-on-3 game |
| Play 5-on-5 | Deluxe set | Designed for 5-on-5 battles and battleship command |
| Swap in new units | Expansion pack | Adds three miniatures and their unit cards |
| Change tactical options | Expansion pack | Adds nine tactical cards per pack |
| Recreate story moments | Deluxe set or scenario product | Deluxe sets include scenarios based on original stories |
| Start a painting project | Expansion pack | Three unpainted miniatures give you a manageable batch |
A practical way to build is to keep a 3-on-3 core and treat each expansion pack as a swap-in set. Play one game with the new units before you add another pack. That gives you a clean comparison: what changed, which unit card did the most work, and which tactical card you actually used. If you add three packs at once, you lose that feedback and end up painting more than you are playing.
Cross-universe battles are one of the most interesting uses of a Gundam Assemble expansion pack. The pack is designed to let you recreate scenarios from the original story or create original cross-universe situations. That means your squad does not have to follow a single timeline. Pick a theme, such as a fast skirmish force or a heavy defensive group, and let the unit cards decide which miniatures earn a place.
Release Planning and Budget
Release planning matters because expansion packs arrive regularly. The current expansion lineup includes EX01 at ¥3,000 in Japan with an October 31, 2026 launch, and EX06 through EX09 at $40 each in the US listing, with releases spread across January, February, and March 2027. Deluxe Set 02 is listed at $170 for December 2026, Deluxe Set 03 at $170 for March 2027, and Scenario Pack 01 at $55 for February 2027.
| Product | Listed price | Release window |
|---|---|---|
| Expansion Pack 01 [EX01] | ¥3,000 (Japan) | October 31, 2026 |
| Expansion Pack 06 [EX06] | $40 | January 2027 |
| Expansion Pack 07 [EX07] | $40 | January 2027 |
| Expansion Pack 08 [EX08] | $40 | February 2027 |
| Expansion Pack 09 [EX09] | $40 | March 2027 |
| Deluxe Set 02 [DX02] | $170 | December 2026 |
| Deluxe Set 03 [DX03] | $170 | March 2027 |
| Scenario Pack 01 [SC01] | $55 | February 2027 |
Prices vary by region, and product specifications, prices, and contents are subject to change. Check the price for your region before you set a budget. A sensible plan is to buy one starter or deluxe set first, then set aside one expansion pack per release window rather than buying every pack at once. That keeps your painting queue manageable and gives each pack time on the table.
If you are planning a full year, separate your budget into three buckets: a core game, a painting budget, and a release budget. The core game is the starter or deluxe set. The painting budget covers brushes, paint, and any tools you need for unpainted miniatures. The release budget covers expansion packs. Do not let the release budget eat the painting budget, because three unpainted miniatures per pack add up quickly.
Common Buying Mistakes to Avoid
The most common mistake is buying expansion packs before you have a playable core. A Gundam Assemble expansion pack assumes you already have a game to plug into. If you own no starter or deluxe set, buy the core first and use the expansion packs as a later reward.
The second mistake is ignoring the unit cards until after painting. The card is the unit's actual role. Read it first, then decide how to paint the miniature. The third mistake is treating the pack as a complete game. It is not. It is a customization product, and its value comes from the squad you build around it.
| Check before buying | Why it matters |
|---|---|
| Do you own a starter or deluxe set? | Expansion packs add to a game, not replace one |
| Does your group play 3-on-3 or 5-on-5? | Starter sets support 3-on-3; deluxe sets support 5-on-5 |
| Have you read the unit cards? | Abilities and stats reflect each unit's characteristics |
| Do you need more tactical cards? | Each pack adds nine tactical cards |
| Can you paint three miniatures? | The miniatures are unpainted |
| Is the age rating right for your group? | The product is intended for ages 15 or older |
FAQ
What comes in a Gundam Assemble expansion pack? A Gundam Assemble expansion pack includes three unpainted miniatures, three unit cards, nine tactical cards, and one game token. The miniatures are approximately 50mm-scale Gunpla-style units for the tabletop game.
Do I need a starter set before buying a Gundam Assemble expansion pack? Yes, in most cases. The starter set provides everything needed for a 3-on-3 game, while expansion packs add units and tactical options to an existing collection. If you plan to play 5-on-5, start with a deluxe set instead.
Are the miniatures pre-painted? No. The miniatures are unpainted, so you can customize them with your own paint scheme. That is part of the appeal: you can field a one-of-a-kind unit rather than a stock color scheme.
How many expansion packs do I need for a 5-on-5 game? A deluxe set is the product built for 5-on-5 battles and battleship command. Expansion packs add more unit and tactical choices, but no required number of packs for a 5-on-5 game is stated in the product information. Build your core first, then add packs as your group's preferred squad size becomes clear.
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Deluxe Set 02: Contents and Planning
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