Gundam Unicorn EX01 Unit Guide
Get the confirmed Gundam Assemble Gundam Unicorn details: EX01 pack contents, release facts, miniature prep, card checks, and tabletop squad tips.
What the Gundam Assemble Gundam Unicorn Includes
The Gundam Assemble Gundam Unicorn entry is the RX-0 Unicorn Gundam (Destroy Mode), and its confirmed home is EXPANSION PACK 01 [EX01]. This is a three-miniature expansion for a tabletop battle game that uses approximately 50mm Gunpla-style models. The pack is designed for custom squad building, with units that carry game stats and abilities tied to their printed cards.
Here is the purchase-and-play snapshot:
| Detail | Confirmed information | Practical takeaway |
|---|---|---|
| Unit included | RX-0 Unicorn Gundam (Destroy Mode) | The Unicorn is a named unit in the pack. |
| Expansion | EXPANSION PACK 01 [EX01] | This is the 01 expansion pack for the miniatures game. |
| Miniatures | 3 unpainted miniatures | You get a small squad and a painting project. |
| Unit cards | 3 | Use the printed card for stats and abilities. |
| Tactical cards | 9 | Plan around the card text, not assumptions. |
| Game token | 1 | Keep it with the pack and cards. |
| Price | 3,000 yen in Japan, tax not included | Local pricing, tax, and shipping can change the cost. |
| Launch date | October 31, 2026 in Japan | Regional timing may differ; check local stock. |
| Age rating | 15 and up | Set up a safe hobby space with small parts and paint. |
The pack's components are straightforward, but each one affects how you prepare for a match. The miniatures are unpainted, so hobby time is part of the purchase. The unit cards carry the game-facing identity of each model, while the tactical cards add the decision layer. The token is easy to overlook, so store it with the cards instead of leaving it loose in the box.
| Component | Quantity | What to do first |
|---|---|---|
| Miniatures | 3 | Keep the Unicorn separate and test-fit it before painting. |
| Unit cards | 3 | Read the Unicorn card and note its printed abilities. |
| Tactical cards | 9 | Sort them by the wording on each card before play. |
| Game token | 1 | Bag it with the tactical deck. |
The unit card is the first thing to read after opening the box. It is the shared reference for what the Unicorn can do in a match, and it prevents anime lore from filling gaps in the actual game text. Lay the card next to the miniature while you assemble and paint so the model and its rules stay connected.
How to Plan a Three-Model Unicorn Squad
A Gundam Assemble Gundam Unicorn purchase is really a three-model start. The pack contains three miniatures, three unit cards, and nine tactical cards, so the Unicorn is one piece of a small force rather than a complete collection by itself. The exact stats, point values, and ability text are not laid out in the product summary; read the printed cards before you decide how the squad works.
| Decision | What to inspect | Why it matters |
|---|---|---|
| Unicorn's role | The RX-0 unit card | Do not assign a role from anime lore alone. |
| Card timing | Tactical card wording | Timing changes when a play is legal or useful. |
| Squad size | Three miniatures and three unit cards | Plan for the full pack, not one figure. |
| Scenario | Story-inspired or cross-universe setup | The pack supports custom battle situations. |
| Table readiness | Miniatures, cards, token, paint plan | Missing pieces slow down a first game. |
Use these steps before your first match:
- Read the Unicorn card twice: once for stats, once for restrictions or special wording.
- Lay out all nine tactical cards and put them into groups based on their printed text.
- Choose a scenario before you paint; it gives the squad a clear visual theme.
- Keep the token and cards in one bag so a missing component does not stop a match.
- Do not assume the other two miniatures; only the Unicorn is specifically identified in the available product details.
A good starting plan is to treat the pack as a complete three-model kit, not as a Unicorn-only purchase. Give each model a clear tabletop job after reading its card, then test the squad in a small scenario before adding house rules. If a card's wording creates confusion, stop and agree on a reading before the first dice roll. That habit keeps the focus on play instead of mid-game debates.
Miniature Prep and Paint Plan for the Unicorn
The pack includes three unpainted miniatures, so the Unicorn rewards a simple, repeatable paint plan. A clean build and a restrained scheme will get it to the table faster than a complicated project that stalls before the first game. Keep the unit card nearby while you work so the finished model is easy to match to its card.
| Stage | Action | Practical tip |
|---|---|---|
| 1. Prepare | Test-fit the miniature and clean any obvious mold lines. | Do this before primer so fixes are easier. |
| 2. Prime | Apply a thin, even primer coat. | Work in light passes; avoid clogging detail. |
| 3. Base coat | Pick one main color and one accent color. | A limited palette keeps the three-model squad cohesive. |
| 4. Detail | Paint the small features that define the model. | Use the unit card to keep the paint scheme readable. |
| 5. Protect | Seal the finished paint with a suitable topcoat. | Let layers cure fully before handling. |
The Unicorn does not need a display-level finish to be table-ready. A consistent base coat, a clean accent, and a protective layer are enough for a custom squad. If you plan to paint all three miniatures, batch the steps: prepare all three, prime all three, then base-coat all three. That approach keeps the squad visually consistent and reduces setup time.
If you are new to painting miniatures, start with the Unicorn last. Practice your chosen colors and thinning on one of the other models first, then apply the settled scheme to the RX-0. This lowers the risk of stripping paint or overworking details on the unit you care about most.
Scenario Play: Recreate Battles or Build Cross-Universe Matches
The expansion is built for scenarios inspired by the original story as well as original cross-universe battles. For Gundam Assemble Gundam Unicorn players, that means the Unicorn can anchor a themed match or slot into a custom lineup. The key is to agree on the scenario before deployment and to use the printed cards as the shared rules reference.
| Scenario type | Setup question | What to test |
|---|---|---|
| Story-inspired | Which moment are you recreating? | Whether the Unicorn's card fits the role you want. |
| Cross-universe | Which opposing squad are you bringing? | How the tactical cards interact across factions. |
| Paint showcase | What scheme will make the Unicorn stand out? | Whether the squad still reads clearly on the table. |
| Learning game | Which one rule will you focus on? | Whether card timing is understood by both players. |
Scenario play is where the pack's three miniatures and nine tactical cards do the most work. Instead of treating the Unicorn as a solo centerpiece, use it as part of a small force and let the tactical cards create decisions. If a card's wording is unclear, pause and read it aloud before play. That habit prevents disputes and keeps the focus on the battle.
Write a short scenario brief before setup: who is fighting, what the objective is, and which cards are in play. Keep the brief to a few lines so it is easy to repeat. After the match, note which tactical cards created the clearest decisions and which ones slowed the game down. That record helps you build better scenarios without inventing new mechanics.
Buying and Card-Checking Before You Commit
Before you buy the Gundam Assemble Gundam Unicorn, separate what is confirmed from what you still need to check. The confirmed inclusion is strong enough to plan around, but exact stats and the identities of the other two miniatures are not spelled out in the product summary. Use the pack label, local retailer listing, and the printed cards for the final details.
| Check | Status | Action |
|---|---|---|
| Unicorn inclusion | Confirmed in EXPANSION PACK 01 [EX01] | Buy the pack if the Unicorn is your target. |
| Exact unit stats | On the printed unit card | Read the card before building a strategy. |
| Other two miniatures | Not identified in the available details | Confirm the pack label or retailer listing. |
| Regional price | Japan listing is 3,000 yen, tax not included | Check local tax, shipping, and currency. |
| Release timing | October 31, 2026 in Japan | Local release dates may vary. |
| Age rating | 15 and up | Plan for small parts and paint supplies. |
- If you only want the Unicorn, the pack still includes two other miniatures; factor that into value.
- If you want a ready-to-play squad, the three miniatures and three unit cards are the starting point.
- If you want to paint, the unpainted models are an advantage, not a defect.
- If you need exact ability text, do not rely on memory or assumptions; use the card.
A practical value check is to compare the pack against what you actually need: a single Unicorn, a small squad, or a painting project. The pack makes the most sense if you want all three. If you only want one model, the extra miniatures and cards are still part of the purchase, so plan to use them or share them with another player.
FAQ: Gundam Assemble Gundam Unicorn
Is the Gundam Assemble Gundam Unicorn in the base game or an expansion?
The confirmed inclusion is in EXPANSION PACK 01 [EX01], a three-miniature expansion. Check the packaging for your region to confirm what is included locally.
Does the pack come with a painted Unicorn?
No. The pack includes three unpainted miniatures, so you can customize the Unicorn with your own paint scheme.
Can I use only the Unicorn from the pack?
The product is built around three miniatures and three unit cards. For a single-model format, confirm the game's rules and agree with your opponent before play; do not assume a solo format from the pack alone.
Where do I find the Gundam Assemble Gundam Unicorn's stats and abilities?
They belong on the printed unit card in the pack. The product summary does not list the full stat line or ability wording, so the card is the practical reference for play.
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